Based in Sunnyvale, California, Brieger Development is an independent studio of boardgame developers specializing in helping publishers, licenseholders, and designers turn prototypes into marketable products. Founded by former Apple Inc. designer John Brieger, we leverage our deep knowledge on product development processes & design research to get your game rigorously tested with a broad set of players covering your target demographic. Read more about our team below.
Services & Rates
We offer services in three main areas: Game Development, Game Production, and Commissioned Designs
- Game Development (taking a prototype and refining it for publication)
- Solo mode & player count expansion development
- Playtesting & playtest program coordination
- Kickstarter and product consulting
- Rulebook usability testing and game learnability consulting
- Content development
Production & Project Managment
- Compilation of Game Files for Manufacture
- Art Direction
- Component Selection
- Manufacturer Communication and Quoting Assistance
- Freelancer Coordination across disciplines
Commissioned Design Work
- Contract Game Design (taking a concept and designing a game)
- Expansion & Line Extension Design
- Intellection Property and Licensed Games
- Promotional or Kickstarter Add-on Gameplay content
Games vary widely in scope and services — let's set up some time to talk about yours! Initial consultation is free, so send us an email from our contact page and we'll set up some time to talk.
We work on a flat fee on a project by project basis for most development and production work. Commissioned design work typically involves a flat fee and a low royalty. Quotes upon request.
John Brieger — Studio Head and Developer
John Brieger is a boardgame developer based in Sunnyvale, CA with a background in qualitative research. His recent clients and licensees include Tasty Minstrel Games, Indie Boards and Cards, Deepwater Games, Thunderworks Games, and many more. He also writes the boardgame advice column #PlaytestingTipOfTheDay on Twitter.
Chris Solis — Producer and Project Manager
A tabletop games producer with credits including Exceed Shovel Knight, Exceed Dead Cells, Temporal Odyssey, and more, Chris is a former UX Researcher with 2K Games and game producer with Level 99 Games. Chris enjoys bringing worlds to life through games.
Brenna Noonan — Developer
A lifelong gamer, Brenna Noonan has been developing, producing, and marketing board games since 2017. Her credits include Everdell and its expansions, A War of Whispers, Anomaly, and Archmage: Ascendant, among others. Brenna loves games that have a strong storytelling or narrative element, and that encourage the player to make significant choices. She can often be found poring over RPG books and tweaking her Magic decks.
John Velgus — Developer & Editor
John Velgus is a game designer and developer based in the San Francisco Bay Area. Recent clients include Indie Boards and Cards, BARD Games, Underdog Games, Perplext, and Zobmondo!! He enjoys games of all kinds and is serious about fun.
Michael Dunsmore — Developer
Michael Dunsmore is a game designer and developer who has worked with Smirk and Dagger Games, Alley Cat Games, BoardGameTables.com, Crafty Games and more. A former professional ballet dancer he brings his creativity and knowledge of entertainment to create games that connect people through interesting player interactions. He is the co-designer of We Need To Talk a 2019 release by Smirk and Laughter Games.